sylvanllewelyn
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- Oct 19, 2006
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Constitution? Jails also allows early Great Spy for espionage. It can be good for Always War.
Oh yeah, Bureau is unquestionably better. But there's something in my primitive monkey brain that just likes Big Chops.On mathematics, yes +50% chops is nice, but bureau does the same and not only flop chopbut to all
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No, we don't get the free great scientist. Yes, airships are awesome.* Physics - Free great scientist, an early blimp for scouting, and could be useful for cracking top units on conquest.
If it would work that way, it would be a nice boost, however there are two main problems:I mean, with this tech you have possibility to trade to AI immediately, that will give you a lot of other techs. And will continue to give you for a long time.
If it would work that way, it would be a nice boost, however there are two main problems:
1) the number of techs you can trade with the AI is limited by WFYABTA, meaning trading the cheap starting techs will potentially block you from trading later, more important ones.
2) on higher difficulty levels the AI will typically research alphabet relatively quickly, and you can then trade for it. Typically the early game follows the pattern that you first get your worker techs and then either go for the techs you need to rush someone or you directly try to get something to trade alpha for, i.e. Aesthetics. Having alpha at the start would therefore not generate much benefit.
In other words: yes it will give you lots of techs, but these will typically not be the ones you need, and getting these techs actually prevents alpha from continuing to give better techs.
2. IIRC For AI to remember trade for WFYABTA he need to meet you first. So, if you playing with 10 AI's, and you've met with 5 of them at the beginning - only these 5 will remember about this trades. So, civs that you'll meet at turn 10 will have no idea that you've traded Fishing, Agriculture, Mining, Wheel - all at turn 1.
I don’t think you’ll be able to trade alpha until they have writing, so this wouldn’t work. Could probably get some value out of bronze working / animal husbandry however?I think that's right. Deity AI get a lot of free starting techs, as many as 5 of the 6 starter techs (if they are a Civ that starts with any 2 of Fishing / Mining / Myst) + Archery. The best play then is to just trade Alpha for as many starter techs as you can with the first AI (or 2) you meet.
So it may be better than the +50% commerce part of Bureaucracy, but for me, having +50% production as well would tip the scales in favor of Civil Service. Getting those units out faster in the early game seems very good.
I
I don’t think you’ll be able to trade alpha until they have writing, so this wouldn’t work. Could probably get some value out of bronze working / animal husbandry however?
This would require teching writing first, in this example.You can just gift them writing, if needed.