So I do not belong in the camp of nay-sayers in regard to Civ7. In fact, I do love its core-mechanics, even though they need fine tuning and the UI has still a long way to go.
In that spirit, I'd like to discuss with you the mechanics surrounding City States in Civ7, as I feel they offer considerably more than City States did in Civ6 ... and less as well, as paradoxical as this may sound. And just speaking for me, I think the latter part has to be adressed and I'd like to know if you feel the same.
In what sense do City States offer "more"? Well, as currently is, the transition from IEs to CSs appears to be are much more elaborate variant of the "Barbarian Camp ---> CS"-mechanism of Civ6, which you could toggle on and off (had it been introduced in the "Last Frontier"-DLC cycle as one of its gamemodes? Not sure anymore). As I did like it in Civ6 already, I welcome the greater scope by which it has been transferred to Civ7. I think it adds to our gameplay to be able to invest the new curreny influence to befriend them and eventually become their suzerain ... and even be able to incorporate suzerained CSs into your empire at some point. I also think it allows for greater strategic flexibility that we are actually able to choose the bonus a CS will grant us.
But how do I perceive the CS-mechanism to offer "less" at the same time? Well, I really, really miss the competition with AI (and human players in MP) for CS after they have been formed. If I didn't miss some obvious buttons, it is not possible to snatch away a CS's suzerainty, once it has declared allegiance to a certain player. Which is a shame, considering that suzerainty is secured by the means of diplomacy (= i.e. spending the corresponding currency), whereas the suzerainty cannot be questioned by the very same means afterwards. Maybe I was playing too much MP in Civ6, but the competition for certain CSs, whose suzerainty-bonus were considered powerful, was an engaging minigame that instilled tension and had strategic implications (two naval powers competing for the suzerainty of Auckland for example ...). Now, the only option to take a CS and its associated bonus away from a player, is to conquer and/or raze the CS. Which feels unfittingly crude, after Civ7's diplomacy system has been advertised as a relevant expansion compared to Civ6.
Maybe I do not want to conquer the city in question? Maybe I just want the CS to live but be the suzerain instead? Maybe I don't even want the suzerain bonus, but I'd like the CSs military potential be mine or neutralized in case of conflict with the associated player. Maybe I'd like to return it to 'neutral' status to keep the CS as a buffer zone between me and the formerly associated player? If I am not overlooking things, all these possibly strategically relevant moves are not possible as is. And that's a pity in my opinion.
How do you feel about that? Really interested in your opinions.
In that spirit, I'd like to discuss with you the mechanics surrounding City States in Civ7, as I feel they offer considerably more than City States did in Civ6 ... and less as well, as paradoxical as this may sound. And just speaking for me, I think the latter part has to be adressed and I'd like to know if you feel the same.
In what sense do City States offer "more"? Well, as currently is, the transition from IEs to CSs appears to be are much more elaborate variant of the "Barbarian Camp ---> CS"-mechanism of Civ6, which you could toggle on and off (had it been introduced in the "Last Frontier"-DLC cycle as one of its gamemodes? Not sure anymore). As I did like it in Civ6 already, I welcome the greater scope by which it has been transferred to Civ7. I think it adds to our gameplay to be able to invest the new curreny influence to befriend them and eventually become their suzerain ... and even be able to incorporate suzerained CSs into your empire at some point. I also think it allows for greater strategic flexibility that we are actually able to choose the bonus a CS will grant us.
But how do I perceive the CS-mechanism to offer "less" at the same time? Well, I really, really miss the competition with AI (and human players in MP) for CS after they have been formed. If I didn't miss some obvious buttons, it is not possible to snatch away a CS's suzerainty, once it has declared allegiance to a certain player. Which is a shame, considering that suzerainty is secured by the means of diplomacy (= i.e. spending the corresponding currency), whereas the suzerainty cannot be questioned by the very same means afterwards. Maybe I was playing too much MP in Civ6, but the competition for certain CSs, whose suzerainty-bonus were considered powerful, was an engaging minigame that instilled tension and had strategic implications (two naval powers competing for the suzerainty of Auckland for example ...). Now, the only option to take a CS and its associated bonus away from a player, is to conquer and/or raze the CS. Which feels unfittingly crude, after Civ7's diplomacy system has been advertised as a relevant expansion compared to Civ6.
Maybe I do not want to conquer the city in question? Maybe I just want the CS to live but be the suzerain instead? Maybe I don't even want the suzerain bonus, but I'd like the CSs military potential be mine or neutralized in case of conflict with the associated player. Maybe I'd like to return it to 'neutral' status to keep the CS as a buffer zone between me and the formerly associated player? If I am not overlooking things, all these possibly strategically relevant moves are not possible as is. And that's a pity in my opinion.
How do you feel about that? Really interested in your opinions.