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Main's Mughal Rework 2.1

A mod to fix some of the annoyances I had with the Mughals' design and give them a greater focus towards developing Towns.


Civilization Ability - Paradise of Nations
  • +25% Gold in Towns and -50% Production in Cities.
  • Wonders can be purchased with Gold.
  • +30% Gold towards purchasing the Red Fort.
Civic Tree
  • Zabt: +3 Food and Gold in Towns with a Specialization. Unlocks the Karkhana Unique Building and the 'Jins-i Kamil' Tradition.
    • Tradition - Jins-i Kamil: Farming Towns recieve Gold equal to 15% of their Food per turn.

  • Jagir: +3 Gold on Fortification Buildings. +1 Settlement Limit. Unlocks the Chārbāgh Garden Unique Building and the 'Qilachas' Tradition.
    • Tradition - Qilachas: Fort Towns recieve Culture equal to 15% of their Gold per turn.

  • Mansabdari: Gain a free Cavalry unit in new Settlements you found. Unlocks the 'Gunpowder Empire' Tradition and Red Fort Wonder.
    • Tradition - Gunpowder Empire: Unchanged.

  • Gardens of Paradise: Modern Age Wonders recieve a +2 Happiness adjacency with Quarters. Unlocks the 'Mayūrāsana' Tradition.
    • Tradition - Mayūrāsana: Unchanged.
Unique Infrastructure*

  • Mōhallā: +0.5 Gold for every Urban Population. Allows purchasing City Buildings if built in a Town.

  • Chārbāgh Garden: +5 Food. +1 Culture Adjacency for Quarters, Fortification Constructibles, and Wonders. Can be purchased in Towns.

  • Karkhana: +5 Gold. +1 Gold Adjacency for Resource and Wonders. Can be purchased in Towns.

The Sepoy and Zamindar are unchanged.

*Due to modding limitations, the Mōhallā currently has no model.
Author
maincharacteroftheproblem
Downloads
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First release
Last update

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Latest updates

  1. 2.0

    Reworked Civics and added a new Quarter
  2. Updated text to be in line with the new update and changed the Mayūrāsana Tradition

    Mayūrāsana now reads: +4 Culture on Wonders. +2 Gold on displayed Great Works.
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