A mod to fix some of the annoyances I had with the Mughals' design and give them a greater focus towards developing Towns.
Civilization Ability - Paradise of Nations
The Sepoy and Zamindar are unchanged.
*Due to modding limitations, the Mōhallā currently has no model.
Civilization Ability - Paradise of Nations
- +25% Gold in Towns and -50% Production in Cities.
- Wonders can be purchased with Gold.
- +30% Gold towards purchasing the Red Fort.
- Zabt: +3 Food and Gold in Towns with a Specialization. Unlocks the Karkhana Unique Building and the 'Jins-i Kamil' Tradition.
- Tradition - Jins-i Kamil: Farming Towns recieve Gold equal to 15% of their Food per turn.
- Jagir: +3 Gold on Fortification Buildings. +1 Settlement Limit. Unlocks the Chārbāgh Garden Unique Building and the 'Qilachas' Tradition.
- Tradition - Qilachas: Fort Towns recieve Culture equal to 15% of their Gold per turn.
- Mansabdari: Gain a free Cavalry unit in new Settlements you found. Unlocks the 'Gunpowder Empire' Tradition and Red Fort Wonder.
- Tradition - Gunpowder Empire: Unchanged.
- Gardens of Paradise: Modern Age Wonders recieve a +2 Happiness adjacency with Quarters. Unlocks the 'Mayūrāsana' Tradition.
- Tradition - Mayūrāsana: Unchanged.
- Mōhallā: +0.5 Gold for every Urban Population. Allows purchasing City Buildings if built in a Town.
- Chārbāgh Garden: +5 Food. +1 Culture Adjacency for Quarters, Fortification Constructibles, and Wonders. Can be purchased in Towns.
- Karkhana: +5 Gold. +1 Gold Adjacency for Resource and Wonders. Can be purchased in Towns.
The Sepoy and Zamindar are unchanged.
*Due to modding limitations, the Mōhallā currently has no model.